![]() ![]() There’s much more money to be made there, and you get happier consumers as well. Games as a service is absolutely the future. The current thing that we’re seeing with the traditional triple-A market is people slowly trying to adopt the cloud model, which is what we talked about years and years ago. Not just better power-ups and some of the hooks people have put in, but fully integrate that into the experience. Imagine now, if we allowed players who are watching to participate in huge ways in the game, to change the content, to change the storytelling, to change what people get. We want to revolutionize the way people think and consume content. We think there’s a massive opportunity out there to start thinking in that direction. That’s where we’re going with Deadhaus Sonata. Imagine if you incorporate these types into your game. More people watch people playing games than are actually playing. People watching people play video games has become its own medium. Lumberyard is incorporated with an AWS stack from the ground up. That’s one of the reasons we’re so excited about Lumberyard. The idea is, let’s take this medium and make it something special. Everyone thinks storytelling is dead in multiplayer.ĭeadhaus Sonata is multiplayer, but you can play alone if you want. With Legacy of Kain you’re in front of a console, alone on the TV screen, playing a single-player game. What we’re doing now, and where I think the story is interesting for you and for others out there, is we’re taking that same approach with Deadhaus Sonata, where we’re studying the medium and saying, “What can we do with this new medium?” It’s changed so much. We were one of the first groups to incorporate live actors to tell the story. I said, “Let’s get professional voice actors.” We did this before Metal Gear Solid came out. The traditional RPGs where you read the story in text on a TV monitor, I hated those. The medium back in the day was, the PlayStation gave us the CD-ROM. But when creating that game I studied the medium. “The medium is the message.” When we were doing Legacy of Kain, we did a content-based game where you’re playing an anti-hero, a vampire, where the whole world wants to kill you. ![]() I don’t know if we’ve ever talked about this before, but I’m a huge Marshall McLuhan fan. I could spend a lot of time on this, but for now I’m going to focus on Legacy of Kain. I’ll talk about games I’ve made in the past only because they’re going to echo where we’re going in the future. You’re playing the monsters fighting the human race. ![]() In this game, you’re an unstoppable force from Deadhaus. You play vampires, ghouls, revenants, liches. It’s a game where you play the undead fighting the living. We’re using Amazon Lumberyard, and the way we’re using it speaks to a new type of gaming mentality for a new marketplace, which is yielding itself every day. Denis Dyack: What we’re doing might interest you from the perspective of-we’re doing some interesting things in the industry. ![]()
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